Cogent/World Flayer3


Level KXP Spells
TH
10(none)+3
21000(none)+6
33000(none)+9
46000(none)+12
510000(none)+15
615000(none)+18
721000(none)+21
828000(none)+24
936000(none)+27
1045000(none)+30
1155000(none)+33
1266000(none)+36
1378000(none)+39
1491000(none)+42
15105000(none)+45
16120000(none)+48
17136000(none)+51
18153000(none)+54
19171000(none)+57
20190000(none)+60
21210000(none)+63
22231000(none)+66
23253000(none)+69
24276000(none)+72
25300000(none)+75
26325000(none)+78
27351000(none)+81
28378000(none)+84
29406000(none)+87
30435000(none)+90
31465000(none)+93
32496000(none)+96
33528000(none)+99
34561000(none)+102
35595000(none)+105
36630000(none)+108
Requisites:Psionist 18 or Monster 18 or HNCL 27, Con 20, Int 30
Alignment:CN(overwrite to all classes)
HD/level:&3d30
Weapon Prof.:15+level
To Hit Table:Mon*3
Save Table:Mon*2
Reference:Immortals Handbook: Epic Bestiary
Groups:Psionicist, Monster, Concordant(x2)
Complexity:CF=4
Gets 1X action. Immune Hostile Environments. Immune cold, electricity and mind effecting.
Each Level: +2 tentacles. Counts as set of arms. 4d6dmg + 1 WIS dmg +cure 5hp.
Level 1: Whenever one of your tentacles is severed, it becomes a DL=10+CCL astral worm/akrisha.
Level 1: DR 2*CCL/epic, lawful and mindless.
Level 1: Divine electricity shield 100%*CCL dmg back.
Level 1: SR 10+HD.
Level 2: +16 insight bonus to: AC, To hit, ability checks, CL checks, skill checks, turning checks, DC’s for spells/abilities, initiative, saves, and SR.
Level 3: 1S: Stun wave 480ft radius. Will save, DC=85.
Level 3: Insanity Aura. Will save, DC=85.
Level 4: Fear Aura. Will save, DC=85.
Level 4: You know all skills and have max ranks in each.
Level 5: 1X: Cast a sorcerer spell of SL=10 or less at CL=50.